#pragma once #include "BlockHandler.h" #include "ChunkInterface.h" #include "../Item.h" #include "../BlockEntities/BlockEntityWithItems.h" /** Wrapper for blocks that have a cBlockEntity descendant attached to them and can be "used" by the player. Forwards the "use" event to the block entity. */ class cBlockEntityHandler: public cBlockHandler { using Super = cBlockHandler; public: using Super::Super; private: virtual bool OnUse( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace, const Vector3i a_CursorPos ) const override { return a_ChunkInterface.UseBlockEntity(&a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); } virtual bool IsUseable() const override { return true; } }; /** Wrapper for blocks that have a cBlockEntityWithItems descendant attached to them. When converting to pickups, drops self with meta reset to zero, and adds the container contents. */ template class cContainerEntityHandler: public Base { public: constexpr cContainerEntityHandler(BLOCKTYPE a_BlockType): Base(a_BlockType) { } private: virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override { // Reset meta to 0 cItems res(cItem(Base::m_BlockType, 1, 0)); // Drop the contents: if (a_BlockEntity != nullptr) { auto container = static_cast(a_BlockEntity); res.AddItemGrid(container->GetContents()); } return res; } };