#include "Globals.h" #include "BlockDoor.h" #include "../EffectID.h" void cBlockDoorHandler::OnBroken(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta) const { // A part of the multiblock door was broken; the relevant half will drop any pickups as required. // All that is left to do is to delete the other half of the multiblock. if ((a_OldBlockMeta & 0x08) != 0) { const auto Lower = a_BlockPos.addedY(-1); if ((Lower.y >= 0) && IsDoorBlockType(a_ChunkInterface.GetBlock(Lower))) { // Was upper part of door, remove lower: a_ChunkInterface.SetBlock(Lower, E_BLOCK_AIR, 0); } } else { const auto Upper = a_BlockPos.addedY(1); if ((Upper.y < cChunkDef::Height) && IsDoorBlockType(a_ChunkInterface.GetBlock(Upper))) { // Was lower part, remove upper: a_ChunkInterface.SetBlock(Upper, E_BLOCK_AIR, 0); } } } bool cBlockDoorHandler::OnUse( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace, const Vector3i a_CursorPos ) const { UNUSED(a_WorldInterface); UNUSED(a_BlockFace); UNUSED(a_CursorPos); switch (a_ChunkInterface.GetBlock(a_BlockPos)) { default: { ASSERT(!"Unhandled door block type"); } case E_BLOCK_ACACIA_DOOR: case E_BLOCK_BIRCH_DOOR: case E_BLOCK_DARK_OAK_DOOR: case E_BLOCK_JUNGLE_DOOR: case E_BLOCK_SPRUCE_DOOR: case E_BLOCK_OAK_DOOR: { ChangeDoor(a_ChunkInterface, a_BlockPos); a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN, a_BlockPos, 0, a_Player.GetClientHandle()); break; } case E_BLOCK_IRON_DOOR: { // Prevent iron door from opening on player click (#2415): OnCancelRightClick(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockPos, a_BlockFace); // Allow placement actions to instead take place: return false; } } return true; } void cBlockDoorHandler::OnCancelRightClick( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace ) const { UNUSED(a_ChunkInterface); UNUSED(a_BlockFace); a_WorldInterface.SendBlockTo(a_BlockPos, a_Player); NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockPos); if (Meta & 0x08) { // Current block is top of the door, send the bottom part: a_WorldInterface.SendBlockTo(a_BlockPos.addedY(-1), a_Player); } else { // Current block is bottom of the door, send the top part: a_WorldInterface.SendBlockTo(a_BlockPos.addedY(1), a_Player); } } cBoundingBox cBlockDoorHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) const { // Doors can be placed inside the player return cBoundingBox(0, 0, 0, 0, 0, 0); } NIBBLETYPE cBlockDoorHandler::MetaRotateCCW(NIBBLETYPE a_Meta) const { if (a_Meta & 0x08) { // The meta doesn't change for the top block return a_Meta; } else { // Rotate the bottom block return Super::MetaRotateCCW(a_Meta); } } NIBBLETYPE cBlockDoorHandler::MetaRotateCW(NIBBLETYPE a_Meta) const { if (a_Meta & 0x08) { // The meta doesn't change for the top block return a_Meta; } else { // Rotate the bottom block return Super::MetaRotateCW(a_Meta); } } NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta) const { /* Top bit (0x08) contains door block position (Top / Bottom). Only Bottom blocks contain position data Return a_Meta if panel is a top panel (0x08 bit is set to 1) */ // Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time, // so the function can only see either the hinge position or orientation, but not both, at any given time. The class itself // needs extra datamembers. if (a_Meta & 0x08) { return a_Meta; } // Holds open / closed meta data. 0x0C == 1100. NIBBLETYPE OtherMeta = a_Meta & 0x0C; // Mirrors according to a table. 0x03 == 0011. switch (a_Meta & 0x03) { case 0x03: return 0x01 + OtherMeta; // South -> North case 0x01: return 0x03 + OtherMeta; // North -> South } // Not Facing North or South; No change. return a_Meta; } NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta) const { // Top bit (0x08) contains door panel type (Top / Bottom panel) Only Bottom panels contain position data // Return a_Meta if panel is a top panel (0x08 bit is set to 1) // Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time, // so the function can only see either the hinge position or orientation, but not both, at any given time.The class itself // needs extra datamembers. if (a_Meta & 0x08) { return a_Meta; } // Holds open / closed meta data. 0x0C == 1100. NIBBLETYPE OtherMeta = a_Meta & 0x0C; // Mirrors according to a table. 0x03 == 0011. switch (a_Meta & 0x03) { case 0x00: return 0x02 + OtherMeta; // West -> East case 0x02: return 0x00 + OtherMeta; // East -> West } // Not Facing North or South; No change. return a_Meta; }