#pragma once #include "BlockHandler.h" class cBlockBookShelfHandler : public cBlockHandler { public: using cBlockHandler::cBlockHandler; private: virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override { if (ToolHasSilkTouch(a_Tool)) { return cItem(m_BlockType, 1); } return cItem(E_ITEM_BOOK, 3); } };