#pragma once #include "ItemHandler.h" #include "../World.h" #include "../ClientHandle.h" class cItemSignHandler: public cItemHandler { using Super = cItemHandler; public: using Super::Super; private: /** Converts the block face of the neighbor to which the wallsign is attached to the wallsign block's meta. */ static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_NeighborBlockFace) { switch (a_NeighborBlockFace) { case BLOCK_FACE_ZM: return 0x02; case BLOCK_FACE_ZP: return 0x03; case BLOCK_FACE_XM: return 0x04; case BLOCK_FACE_XP: return 0x05; case BLOCK_FACE_NONE: case BLOCK_FACE_YP: case BLOCK_FACE_YM: { break; } } return 0x02; } virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override { if (a_ClickedBlockFace == BLOCK_FACE_TOP) { if (!a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_SIGN_POST, RotationToMetaData(a_Player.GetYaw()))) { return false; } } else if (!a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_WALLSIGN, BlockFaceToMetaData(a_ClickedBlockFace))) { return false; } // After successfully placing the sign, open the sign editor for the player: a_Player.GetClientHandle()->SendEditSign(a_PlacePosition.x, a_PlacePosition.y, a_PlacePosition.z); return true; } virtual bool IsPlaceable(void) override { return true; } /** Converts the (player) rotation to placed-signpost block meta. */ static NIBBLETYPE RotationToMetaData(double a_Rotation) { a_Rotation += 180 + (180.f / 16); // So it's not aligned with axis. if (a_Rotation > 360) { a_Rotation -= 360; } a_Rotation = (a_Rotation / 360) * 16; return static_cast(a_Rotation) % 16; } } ;