// InventoryWindow.h // Representing the UI window for the player inventory #pragma once #include "Window.h" class cInventoryWindow : public cWindow { typedef cWindow super; public: cInventoryWindow(cPlayer & a_Player); virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override; protected: cPlayer & m_Player; };