#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Zombie.h" #include "../World.h" #include "../LineBlockTracer.h" cZombie::cZombie(bool IsVillagerZombie) : super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8), m_bIsConverting(false), m_bIsVillagerZombie(IsVillagerZombie) { SetBurnsInDaylight(true); } void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH); // TODO: Rare drops } void cZombie::MoveToPosition(const Vector3f & a_Position) { m_Destination = a_Position; // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire()) { m_bMovingToDestination = false; return; } m_bMovingToDestination = true; }