#pragma once #include "../Defines.h" #include "../Scoreboard.h" // fwd: class cClientHandle; class cCompositeChat; class cPlayer; class cWorld; enum class EffectID : Int32; class cBroadcastInterface { public: virtual ~cBroadcastInterface() {} // Broadcast respective packets to all clients of the chunk where the event is taking place // (Please keep these alpha-sorted) virtual void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) = 0; virtual void BroadcastBlockAction (Vector3i a_BlockPos, Byte a_Byte1, Byte a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastBlockBreakAnimation (UInt32 a_EntityID, Vector3i a_BlockPos, Int8 a_Stage, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastBlockEntity (Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastBossBarUpdateHealth (const cEntity & a_Entity, UInt32 a_UniqueID, float a_FractionFilled) = 0; virtual void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = nullptr, eMessageType a_ChatPrefix = mtCustom) = 0; virtual void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastChatFailure (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastChatSuccess (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastChatWarning (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastCollectEntity (const cEntity & a_Collected, const cEntity & a_Collector, unsigned a_Count, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) = 0; virtual void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastEntityPosition (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastEntityAnimation (const cEntity & a_Entity, EntityAnimation a_Animation, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) = 0; virtual void BroadcastParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array a_Data, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastPlayerListHeaderFooter (const cCompositeChat & a_Header, const cCompositeChat & a_Footer) = 0; virtual void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastPlayerListUpdatePing () = 0; virtual void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0; virtual void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_PlayerName, cObjective::Score a_Score, Byte a_Mode) = 0; virtual void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0; virtual void BroadcastSoundEffect (const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastSoundParticleEffect (const EffectID a_EffectID, Vector3i a_SrcPos, int a_Data, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastThunderbolt (Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastTimeUpdate (const cClientHandle * a_Exclude = nullptr) = 0; virtual void BroadcastUnleashEntity (const cEntity & a_Entity) = 0; virtual void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = nullptr) = 0; };