#pragma once #include "BlockHandler.h" class cBlockFireHandler : public cBlockHandler { public: cBlockFireHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override { a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ); } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // No pickups from this block } virtual bool IsClickedThrough(void) override { return true; } virtual const char * GetStepSound(void) override { return "step.wood"; } } ;