#pragma once #include "Vector3i.h" class cWorld; class cRedstone { public: cRedstone( cWorld* a_World ); static char RepeaterRotationToMetaData( float a_Rotation ) { a_Rotation += 90 + 45; // So its not aligned with axis if( a_Rotation > 360.f ) a_Rotation -= 360.f; if( a_Rotation >= 0.f && a_Rotation < 90.f ) return 0x1; else if( a_Rotation >= 180 && a_Rotation < 270 ) return 0x3; else if( a_Rotation >= 90 && a_Rotation < 180 ) return 0x2; else return 0x0; } static bool IsRepeaterPointingTo( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos ) { switch( a_MetaData & 0x3 ) { case 0x0: if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) ) { return true; } break; case 0x1: if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) ) { return true; } break; case 0x2: if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) ) { return true; } break; case 0x3: if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) ) { return true; } break; default: break; } return false; } static bool IsRepeaterPointingAway( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos ) { switch( a_MetaData & 0x3 ) { case 0x0: if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) ) { return true; } break; case 0x1: if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) ) { return true; } break; case 0x2: if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) ) { return true; } break; case 0x3: if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) ) { return true; } break; default: break; } return false; } static Vector3i GetRepeaterDirection( char a_MetaData ) { switch( a_MetaData & 0x3 ) { case 0x0: return Vector3i( 0, 0,-1 ); case 0x1: return Vector3i( 1, 0, 0 ); case 0x2: return Vector3i( 0, 0, 1 ); case 0x3: return Vector3i(-1, 0, 0 ); default: break; } return Vector3i(); } void CalculateRedstone( int, int, int ); void ChangeRedstone( int, int, int, bool ); bool IsBlockPowered( int, int, int ); cWorld* m_World; char m_Metadata; char m_Direction; static bool s_UseRedstone; };