// Stubs.cpp // Implements stubs of various Cuberite methods that are needed for linking but not for runtime // This is required so that we don't bring in the entire Cuberite via dependencies #include "Globals.h" #include "BlockInfo.h" #include "Blocks/BlockHandler.h" #include "BlockEntities/BlockEntity.h" cBoundingBox::cBoundingBox(double, double, double, double, double, double) { } cBoundingBox cBlockHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) const { return cBoundingBox(0, 0, 0, 0, 0, 0); } void cBlockHandler::OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, const Vector3i a_RelPos) const { } void cBlockHandler::OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) const { } void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) { } cItems cBlockHandler::ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const { return cItems(); } bool cBlockHandler::CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const { return true; } bool cBlockHandler::IsUseable() const { return false; } bool cBlockHandler::DoesIgnoreBuildCollision(const cWorld & a_World, const cItem & a_HeldItem, Vector3i a_Position, NIBBLETYPE a_Meta, eBlockFace a_ClickedBlockFace, bool a_ClickedDirectly) const { return m_BlockType == E_BLOCK_AIR; } void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, Vector3i a_RelPos, cChunk & a_Chunk) const { } ColourID cBlockHandler::GetMapBaseColourID(NIBBLETYPE a_Meta) const { return 0; } bool cBlockHandler::IsInsideBlock(Vector3d a_Position, const NIBBLETYPE a_BlockMeta) const { return true; } const cBlockHandler & cBlockHandler::For(BLOCKTYPE a_BlockType) { // Dummy handler. static cBlockHandler Handler(E_BLOCK_AIR); return Handler; } bool cBlockEntity::IsBlockEntityBlockType(BLOCKTYPE a_BlockType) { return false; } void cBlockEntity::SetPos(Vector3i a_NewPos) { } OwnedBlockEntity cBlockEntity::Clone(Vector3i a_Pos) { return nullptr; } OwnedBlockEntity cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World) { return nullptr; }