// HopperWindow.cpp // Representing the UI window for the hopper block #include "Globals.h" #include "../BlockEntities/HopperEntity.h" #include "HopperWindow.h" #include "../BlockEntities/DropperEntity.h" #include "SlotArea.h" cHopperWindow::cHopperWindow(cHopperEntity * a_Hopper): Super(wtHopper, "Hopper") { m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); } void cHopperWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) { cSlotAreas AreasInOrder; if (a_ClickedArea == m_SlotAreas[0]) { // Hopper Area AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true); } else { // Inventory or Hotbar AreasInOrder.push_back(m_SlotAreas[0]); /* Hopper */ Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); } }