// BrewingstandWindow.h // Representing the UI window for the brewing stand block #pragma once #include "Window.h" class cBrewingstandWindow : public cWindow { using Super = cWindow; public: cBrewingstandWindow(cBrewingstandEntity * a_Brewingstand); virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override; };