#*****************# # Furnace Recipes # #*****************# # # #******************************************************# # Basic Notation Help # # **** Item Definition **** # An Item is defined by an Item Type, an amount (and damage) # The damage is optional, and if not specified it's assumed to be 0. # If a damage of -1 is specified, then the damage won't be checked when matching recipes. # Note that when specifying items using names from items.ini, those already contain the damage value in them, # so the damage value doesn't need to be specified here. # # Cactus Green example: # 351 : 2 ( , 1 ) # ItemType : Damage ( , Amount ) # or simple use the item name (marked in items.ini): # CactusGreen ( , 1 ) # # # **** Recipe and result **** # # Cobble @ 200 = Stone $ 15 -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds). Rewards 15 experience. # # Write in full: # Cobble : 0 , 1 @ 200 = 1 : 1 , 1 $ 10 # ItemType : Damage , Amount @ ticks = ItemType : Damage , Amount $ Experience # # If the experience parameter isn't included, experience reward will default to zero. # # **** Fuel **** # # !17:1 = 300 -> 1 Wood burns for 300 ticks (15 s) # # ! Wood , 1 = 300 # Fuel ItemType , Amount = ticks # #******************************************************# #-------------------------- # Smelting recipes Beef = Steak $ 0.35 BlackTerracotta = BlackGlazedTerracotta $ 0.1 BlueTerracotta = BlueGlazedTerracotta $ 0.1 BrownTerracotta = BrownGlazedTerracotta $ 0.10 Cactus = CactusGreen $ 0.2 ChainmailBoots:-1 = IronNugget $ 0.1 ChainmailChestplate:-1 = IronNugget $ 0.1 ChainmailHelmet:-1 = IronNugget $ 0.1 ChainmailLeggings:-1 = IronNugget $ 0.1 Chicken = CookedChicken $ 0.35 ChorusFruit = PoppedChorusFruit $ 0.1 Clay = Brick $ 0.3 ClayBlock = HardenedClay $ 0.35 CoalOre = Coal $ 0.1 Cobblestone = Stone $ 0.1 CyanTerracotta = CyanGlazedTerracotta $ 0.1 DiamondOre = Diamond $ 1.0 EmeraldOre = Emerald $ 1.0 Fish = CookedFish $ 0.35 GoldOre = GoldIngot $ 1.0 GoldAxe:-1 = GoldNugget $ 0.1 GoldBoots:-1 = GoldNugget $ 0.1 GoldChestplate:-1 = GoldNugget $ 0.1 GoldHorseArmor:-1 = GoldNugget $ 0.1 GoldHelmet:-1 = GoldNugget $ 0.1 GoldHoe:-1 = GoldNugget $ 0.1 GoldPants:-1 = GoldNugget $ 0.1 GoldPickaxe:-1 = GoldNugget $ 0.1 GoldShovel:-1 = GoldNugget $ 0.1 GoldSword:-1 = GoldNugget $ 0.1 GrayTerracotta = GrayGlazedTerracotta $ 0.1 GreenTerracotta = GreenGlazedTerracotta $ 0.1 IronOre = IronIngot $ 0.7 IronAxe:-1 = IronNugget $ 0.1 IronBoots:-1 = IronNugget $ 0.1 IronChestplate:-1 = IronNugget $ 0.1 IronHorseArmor:-1 = IronNugget $ 0.1 IronHelmet:-1 = IronNugget $ 0.1 IronHoe:-1 = IronNugget $ 0.1 IronLeggings:-1 = IronNugget $ 0.1 IronPickaxe:-1 = IronNugget $ 0.1 IronShovel:-1 = IronNugget $ 0.1 IronSword:-1 = IronNugget $ 0.1 LapisOre = LapisLazuli $ 0.2 LightBlueTerracotta = LightBlueGlazedTerracotta $ 0.1 LightGrayTerracotta = LightGrayGlazedTerracotta $ 0.1 LimeTerracotta = LimeGlazedTerracotta $ 0.1 Log:-1 = CharCoal $ 0.15 Log2:-1 = CharCoal $ 0.15 MagentaTerracotta = MagentaGlazedTerracotta $ 0.1 Mutton = CookedMutton $ 0.35 NetherQuartzOre = NetherQuartz $ 0.2 Netherrack = NetherBrick $ 0.1 OrangeTerracotta = OrangeGlazedTerracotta $ 0.1 PinkTerracotta = PinkGlazedTerracotta $ 0.1 Porkchop = CookedPorkchop $ 0.35 Potato = BakedPotato $ 0.35 PurpleTerracotta = PurpleGlazedTerracotta $ 0.1 Rabbit = CookedRabbit $ 0.35 RedTerracotta = RedGlazedTerracotta $ 0.1 RedstoneOre = Redstone $ 0.7 Salmon = CookedSalmon $ 0.35 Sand = Glass $ 0.1 StoneBrick = CrackedStoneBricks $ 0.1 WetSponge = Sponge $ 0.15 WhiteTerracotta = WhiteGlazedTerracotta $ 0.1 YellowTerracotta = YellowGlazedTerracotta $ 0.1 #-------------------------- # Fuels ! AcaciaBoat = 400 # -> 20 sec ! AcaciaDoor = 200 # -> 10 sec ! AcaciaFence = 300 # -> 15 sec ! AcaciaFenceGate = 300 # -> 15 sec ! AcaciaStairs = 300 # -> 15 sec ! Banner = 300 # -> 15 sec ! BirchBoat = 400 # -> 20 sec ! BirchDoor = 200 # -> 10 sec ! BirchFence = 300 # -> 15 sec ! BirchFenceGate = 300 # -> 15 sec ! BirchStairs = 300 # -> 15 sec ! BlazeRod = 2400 # -> 120 sec ! Boat = 400 # -> 20 sec ! Bookshelf = 300 # -> 15 sec ! Bow = 300 # -> 15 sec ! Bowl = 100 # -> 5 sec ! BrownMushroomBlock = 300 # -> 15 sec ! Carpet = 67 # -> 3.35 sec ! CharCoal = 1600 # -> 80 sec ! Chest = 300 # -> 15 sec ! Coal = 1600 # -> 80 sec ! CoalBlock = 16000 # -> 800 sec ! CraftingTable = 300 # -> 15 sec ! DarkOakBoat = 400 # -> 20 sec ! DarkOakDoor = 200 # -> 10 sec ! DarkOakFence = 300 # -> 15 sec ! DarkOakFenceGate = 300 # -> 15 sec ! DarkOakStairs = 300 # -> 15 sec ! DaylightSensor = 300 # -> 15 sec ! Fence = 300 # -> 15 sec ! FenceGate = 300 # -> 15 sec ! FishingRod = 300 # -> 15 sec ! Jukebox = 300 # -> 15 sec ! JungleBoat = 400 # -> 20 sec ! JungleDoor = 200 # -> 10 sec ! JungleFence = 300 # -> 15 sec ! JungleFenceGate = 300 # -> 15 sec ! JungleStairs = 300 # -> 15 sec ! Ladder = 300 # -> 15 sec ! Lavabucket = 20000 # -> 1000 sec ! Log = 300 # -> 15 sec ! Log2 = 300 # -> 15 sec ! NoteBlock = 300 # -> 15 sec ! OakStairs = 300 # -> 15 sec ! Planks = 300 # -> 15 sec ! RedMushroomBlock = 300 # -> 15 sec ! Sapling = 100 # -> 5 sec ! Sign = 200 # -> 10 sec ! SpruceBoat = 400 # -> 20 sec ! SpruceDoor = 200 # -> 10 sec ! SpruceFence = 300 # -> 15 sec ! SpruceFenceGate = 300 # -> 15 sec ! SpruceStairs = 300 # -> 15 sec ! Stick = 100 # -> 5 sec ! Trapdoor = 300 # -> 15 sec ! TrappedChest = 300 # -> 15 sec ! WoodenAxe = 200 # -> 10 sec ! WoodenButton = 100 # -> 5 sec ! WoodenDoor = 200 # -> 10 sec ! WoodenHoe = 200 # -> 10 sec ! WoodenPressurePlate = 300 # -> 15 sec ! WoodenPickaxe = 200 # -> 10 sec ! WoodenSlab = 150 # -> 7.5 sec ! WoodenShovel = 200 # -> 10 sec ! WoodenSword = 200 # -> 10 sec ! Wool = 100 # -> 5 sec