#pragma once #include "cPacket.h" #include "PacketID.h" class cEntity; class cPacket_DestroyEntity : public cPacket { public: cPacket_DestroyEntity() : m_UniqueID( 0 ) { m_PacketID = E_DESTROY_ENT; } cPacket_DestroyEntity(cEntity* a_Entity); virtual cPacket* Clone() const { return new cPacket_DestroyEntity(*this); } bool Send( cSocket & a_Socket ); int m_UniqueID; static const unsigned int c_Size = 1 + 4; };