#pragma once #include "BlockHandler.h" /** Handler for blocks that have 3 orientations (hay bale, log), specified by the upper 2 bits in meta. Handles setting the correct orientation on placement. Additionally supports the metadata specifying block sub-type in its lower 2 bits. */ class cBlockSidewaysHandler: public cBlockHandler { using super = cBlockHandler; public: cBlockSidewaysHandler(BLOCKTYPE a_BlockType): super(a_BlockType) { } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; NIBBLETYPE Meta = static_cast(a_Player.GetEquippedItem().m_ItemDamage); a_BlockMeta = BlockFaceToMetaData(a_BlockFace, Meta); return true; } virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { // Reset the orientation part of meta, keep the sub-type part of meta return cItem(m_BlockType, 1, a_BlockMeta & 0x03); } inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace, NIBBLETYPE a_Meta) { switch (a_BlockFace) { case BLOCK_FACE_YM: case BLOCK_FACE_YP: { return a_Meta; // Top or bottom, just return original } case BLOCK_FACE_ZP: case BLOCK_FACE_ZM: { return a_Meta | 0x8; // North or south } case BLOCK_FACE_XP: case BLOCK_FACE_XM: { return a_Meta | 0x4; // East or west } case BLOCK_FACE_NONE: { ASSERT(!"Unhandled block face!"); return a_Meta | 0xC; // No idea, give a special meta } } UNREACHABLE("Unsupported block face"); } } ;