#pragma once #include "BlockHandler.h" class cBlockMyceliumHandler: public cBlockHandler { public: cBlockMyceliumHandler(BLOCKTYPE a_BlockType): cBlockHandler(a_BlockType) { } // TODO: Add Mycel Spread virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { return cItem(E_BLOCK_DIRT, 1, 0); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 24; } } ;