#pragma once #include "BlockHandler.h" class cBlockMelonHandler : public cBlockHandler { using super = cBlockHandler; public: cBlockMelonHandler(BLOCKTYPE a_BlockType): super(a_BlockType) { } virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { return cItem(E_ITEM_MELON_SLICE, GetRandomProvider().RandInt(3, 7), 0); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 19; } } ;