#pragma once #include "BlockHandler.h" class cBlockGlassHandler : public cBlockHandler { public: cBlockGlassHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { // Only drop self when mined with silk-touch: if (ToolHasSilkTouch(a_Tool)) { return cItem(m_BlockType, 1, a_BlockMeta); } return {}; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 0; } } ;