#pragma once #include "BlockEntity.h" #include "../Blocks/BlockPiston.h" #include "Mixins.h" class cBlockFurnaceHandler : public cClearMetaOnDrop> { using super = cClearMetaOnDrop>; public: cBlockFurnaceHandler(BLOCKTYPE a_BlockType): super(a_BlockType) { } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; // FIXME: Do not use cPiston class for furnace placement! a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player.GetYaw(), 0); return true; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 11; } } ;