#pragma once #include "BlockHandler.h" #include "../FastRandom.h" #include "../Root.h" #include "../Bindings/PluginManager.h" /** Handler used for all types of dirt and grassblock. TODO: Split the Grassblock handler away from this class. */ class cBlockDirtHandler : public cBlockHandler { using super = cBlockHandler; public: cBlockDirtHandler(BLOCKTYPE a_BlockType): super(a_BlockType) { } virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { if (a_BlockMeta == E_META_DIRT_COARSE) { // Drop the coarse block (dirt, meta 1) return cItem(E_BLOCK_DIRT, 1, E_META_DIRT_COARSE); } else { return cItem(E_BLOCK_DIRT, 1, E_META_DIRT_NORMAL); } } virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { if (m_BlockType != E_BLOCK_GRASS) { return; } // Make sure that there is enough light at the source block to spread if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ())) { a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ()); return; } else if ((a_RelY < cChunkDef::Height - 1)) { BLOCKTYPE above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ); // Grass turns back to dirt when the block above it is not transparent or water. // It does not turn to dirt when a snow layer is above. if ((above != E_BLOCK_SNOW) && (!cBlockInfo::IsTransparent(above) || IsBlockWater(above))) { a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL); return; } NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))); // Source block is not bright enough to spread if (light < 9) { return; } } // Grass spreads to adjacent dirt blocks: auto & rand = GetRandomProvider(); for (int i = 0; i < 2; i++) // Pick two blocks to grow to { int OfsX = rand.RandInt(-1, 1); int OfsY = rand.RandInt(-3, 1); int OfsZ = rand.RandInt(-1, 1); BLOCKTYPE DestBlock; NIBBLETYPE DestMeta; if (!cChunkDef::IsValidHeight(a_RelY + OfsY)) { // Y Coord out of range continue; } Vector3i pos(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ); auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(pos); if (chunk == nullptr) { // Unloaded chunk continue; } chunk->GetBlockTypeMeta(pos, DestBlock, DestMeta); if ((DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL)) { // Not a regular dirt block continue; } auto abovePos = pos.addedY(1); BLOCKTYPE above = chunk->GetBlock(abovePos); NIBBLETYPE light = std::max(chunk->GetBlockLight(abovePos), chunk->GetTimeAlteredLight(chunk->GetSkyLight(abovePos))); if ((light > 4) && cBlockInfo::IsTransparent(above) && (!IsBlockLava(above)) && (!IsBlockWaterOrIce(above)) ) { auto absPos = chunk->RelativeToAbsolute(pos); if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*chunk->GetWorld(), absPos.x, absPos.y, absPos.z, ssGrassSpread)) { chunk->FastSetBlock(pos, E_BLOCK_GRASS, 0); } } } // for i - repeat twice } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); switch (m_BlockType) { case E_BLOCK_DIRT: return 10; case E_BLOCK_GRASS: return 1; default: { ASSERT(!"Unhandled blocktype in dirt handler!"); return 0; } } } } ;