#pragma once #include "BlockHandler.h" class cBlockCakeHandler: public cBlockHandler { using super = cBlockHandler; public: cBlockCakeHandler(BLOCKTYPE a_BlockType): super(a_BlockType) { } virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta({a_BlockX, a_BlockY, a_BlockZ}); if (!a_Player.Feed(2, 0.4)) { return false; } if (Meta >= 5) { a_ChunkInterface.DigBlock(a_WorldInterface, {a_BlockX, a_BlockY, a_BlockZ}); } else { a_ChunkInterface.SetBlockMeta({a_BlockX, a_BlockY, a_BlockZ}, Meta + 1); } return true; } virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { // Give nothing return {}; } virtual bool IsUseable(void) override { return true; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 14; } } ;