// BlockBed.h #pragma once #include "BlockEntity.h" #include "Mixins.h" #include "ChunkInterface.h" class cEntity; class cPlayer; class cWorldInterface; class cBlockBedHandler : public cMetaRotator { using super = cMetaRotator; public: cBlockBedHandler(BLOCKTYPE a_BlockType): super(a_BlockType) { } // Overrides: virtual void OnBroken(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta) override; virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override; virtual void OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange) override; // Bed specific helper functions static NIBBLETYPE RotationToMetaData(double a_Rotation) { a_Rotation += 180 + (180 / 4); // So its not aligned with axis if (a_Rotation > 360) { a_Rotation -= 360; } a_Rotation = (a_Rotation / 360) * 4; return (static_cast(a_Rotation + 2)) % 4; } static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData) { switch (a_MetaData) { case 0: return Vector3i( 0, 0, 1); case 1: return Vector3i(-1, 0, 0); case 2: return Vector3i( 0, 0, -1); case 3: return Vector3i( 1, 0, 0); } return Vector3i(); } static void SetBedOccupationState(cChunkInterface & a_ChunkInterface, Vector3i a_BedPosition, bool a_IsOccupied) { auto Meta = a_ChunkInterface.GetBlockMeta(a_BedPosition); if (a_IsOccupied) { Meta |= 0x04; // Where 0x4 = occupied bit } else { Meta &= 0x0b; // Clear the "occupied" bit of the bed's block } a_ChunkInterface.SetBlockMeta(a_BedPosition, Meta); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 28; } } ;