#pragma once #include #include "ChunkDef.h" #define CHUNK_SECTION_HEIGHT 16 #define CHUNK_SECTION_NUM (256 / CHUNK_SECTION_HEIGHT) #if __cplusplus < 201103L // auto_ptr style interface for memory management #else // unique_ptr style interface for memory management #endif class cChunkBuffer { public: cChunkBuffer() #if __cplusplus < 201103L // auto_ptr style interface for memory management : IsOwner(true) #endif { memset(m_Sections, 0, sizeof(m_Sections)); } ~cChunkBuffer() { #if __cplusplus < 201103L // auto_ptr style interface for memory management if(!IsOwner) return; #endif for (int i = 0; i < CHUNK_SECTION_NUM; i++) { if(m_Sections[i]) Free(m_Sections[i]);; } } #if __cplusplus < 201103L // auto_ptr style interface for memory management cChunkBuffer(const cChunkBuffer& other) : IsOwner(true) { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { m_Sections[i] = other.m_Sections[i]; } other.IsOwner = false; } void operator=(const cChunkBuffer& other) { if(IsOwner) { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { if(m_Sections[i]) Free(m_Sections[i]);; } } IsOwner = true; for (int i = 0; i < CHUNK_SECTION_NUM; i++) { m_Sections[i] = other.m_Sections[i]; } other.IsOwner = false; } #else // unique_ptr style interface for memory management cChunkBuffer(const cChunkBuffer&& other) { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { m_Sections[i] = other.m_Sections[i]; } } void operator=(const cChunkBuffer&& other) { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { if(m_Sections[i]) Free(m_Sections[i]);; m_Sections[i] = other.m_Sections[i]; } } #endif BLOCKTYPE GetBlock(int a_X, int a_Y, int a_Z) const { ASSERT((a_X >= 0) && (a_X < cChunkDef::Width)); ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height)); ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width)); int Section = a_Y / CHUNK_SECTION_HEIGHT; if(m_Sections[Section]) { int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * CHUNK_SECTION_HEIGHT), a_Z); return m_Sections[Section]->m_BlockTypes[Index]; } else { return 0; } } void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) { if ( (a_RelX >= cChunkDef::Width) || (a_RelX < 0) || (a_RelY >= cChunkDef::Height) || (a_RelY < 0) || (a_RelZ >= cChunkDef::Width) || (a_RelZ < 0) ) { ASSERT(!"cChunkBuffer::SetMeta(): index out of range!"); return; } int Section = a_RelY / CHUNK_SECTION_HEIGHT; if(!m_Sections[Section]) { m_Sections[Section] = Allocate(); if(!m_Sections[Section]) { ASSERT("Failed to allocate a new section in Chunkbuffer"); return; } } int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); m_Sections[Section]->m_BlockTypes[Index] = a_Block; } NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const { if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) { int Section = a_RelY / CHUNK_SECTION_HEIGHT; if(m_Sections[Section]) { int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); return (m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4)) & 0x0f; } else { return 0; } } ASSERT(!"cChunkBuffer::GetMeta(): coords out of chunk range!"); return 0; } void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble) { if ( (a_RelX >= cChunkDef::Width) || (a_RelX < 0) || (a_RelY >= cChunkDef::Height) || (a_RelY < 0) || (a_RelZ >= cChunkDef::Width) || (a_RelZ < 0) ) { ASSERT(!"cChunkBuffer::SetMeta(): index out of range!"); return; } int Section = a_RelY / CHUNK_SECTION_HEIGHT; if(!m_Sections[Section]) { m_Sections[Section] = Allocate(); if(!m_Sections[Section]) { ASSERT("Failed to allocate a new section in Chunkbuffer"); return; } } int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); m_Sections[Section]->m_BlockMeta[Index / 2] = static_cast( (m_Sections[Section]->m_BlockMeta[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set ); } NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const { if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) { int Section = a_RelY / CHUNK_SECTION_HEIGHT; if(m_Sections[Section]) { int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; } else { return 0; } } ASSERT(!"cChunkBuffer::GetMeta(): coords out of chunk range!"); return 0; } NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const { if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) { int Section = a_RelY / CHUNK_SECTION_HEIGHT; if(m_Sections[Section]) { int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ); return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; } else { return 0xFF; } } ASSERT(!"cChunkBuffer::GetMeta(): coords out of chunk range!"); return 0; } cChunkBuffer Copy() const; void CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx = 0, size_t length = cChunkDef::NumBlocks) const; void CopyMeta (NIBBLETYPE * a_dest) const; void CopyLight (NIBBLETYPE * a_dest) const; void CopySkyLight (NIBBLETYPE * a_dest) const; void SetBlocks (const BLOCKTYPE * a_src); void SetMeta (const NIBBLETYPE * a_src); void SetLight (const NIBBLETYPE * a_src); void SetSkyLight (const NIBBLETYPE * a_src); private: #if __cplusplus < 201103L // auto_ptr style interface for memory management mutable bool IsOwner; #endif struct sChunkSection { BLOCKTYPE m_BlockTypes [CHUNK_SECTION_HEIGHT * 16 * 16] ; NIBBLETYPE m_BlockMeta [CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; NIBBLETYPE m_BlockLight [CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; NIBBLETYPE m_BlockSkyLight[CHUNK_SECTION_HEIGHT * 16 * 16 / 2]; }; sChunkSection *m_Sections[CHUNK_SECTION_NUM]; sChunkSection * Allocate() const; void Free(sChunkSection * ptr) const; }; /** A simple implementation of the cChunkDataCallback interface that collects all block data into a buffer */ class cChunkBufferCollector : public cChunkDataCallback { public: cChunkBuffer m_BlockData; protected: virtual void ChunkBuffer(const cChunkBuffer & a_BlockData) override { m_BlockData = a_BlockData.Copy(); } }; /** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer */ class cChunkDataCollector : public cChunkDataCallback { public: // Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both. unsigned char m_BlockData[cChunkDef::BlockDataSize]; protected: virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override { a_ChunkBuffer.CopyBlocks(m_BlockData); a_ChunkBuffer.CopyMeta(m_BlockData + cChunkDef::NumBlocks); a_ChunkBuffer.CopyLight(m_BlockData + 3 * cChunkDef::NumBlocks / 2); a_ChunkBuffer.CopySkyLight(m_BlockData + 2 * cChunkDef::NumBlocks); } }; /** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers */ class cChunkDataSeparateCollector : public cChunkDataCallback { public: cChunkDef::BlockTypes m_BlockTypes; cChunkDef::BlockNibbles m_BlockMetas; cChunkDef::BlockNibbles m_BlockLight; cChunkDef::BlockNibbles m_BlockSkyLight; protected: virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override { a_ChunkBuffer.CopyBlocks(m_BlockTypes); a_ChunkBuffer.CopyMeta(m_BlockMetas); a_ChunkBuffer.CopyLight(m_BlockLight); a_ChunkBuffer.CopySkyLight(m_BlockSkyLight); } } ;