#pragma once #include "cSimulator.h" #include "cBlockEntity.h" #include #include "Vector3i.h" class cWorld; class cSandSimulator : public cSimulator { public: cSandSimulator( cWorld* a_World ); ~cSandSimulator(); virtual void Simulate( float a_Dt ); virtual void WakeUp( int a_X, int a_Y, int a_Z ); virtual bool IsAllowedBlock( char a_BlockID ); virtual bool IsPassable( char a_BlockID ); protected: virtual void AddBlock(int a_X, int a_Y, int a_Z); typedef std::list BlockList; BlockList * m_Blocks; BlockList * m_Buffer; };