#pragma once #include "ItemHandler.h" #include "../World.h" #include "../Blocks/BlockBed.h" class cItemBedHandler : public cItemHandler { public: cItemBedHandler(int a_ItemType) : cItemHandler(a_ItemType) { } virtual bool IsPlaceable(void) override { return true; } virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { if (a_BlockFace != BLOCK_FACE_TOP) { // Can only be placed on the floor return false; } a_BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player->GetYaw()); // Check if there is empty space for the foot section: Vector3i Direction = cBlockBedHandler::MetaDataToDirection(a_BlockMeta); if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) != E_BLOCK_AIR) { return false; } a_BlockType = E_BLOCK_BED; return true; } } ;