#pragma once #include "BlockHandler.h" #include "../World.h" class cBlockIceHandler : public cBlockHandler { public: cBlockIceHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // No pickups } virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override { // TODO: Ice destroyed with air below it should turn into air instead of water a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0); // This is called later than the real destroying of this ice block } } ;