#pragma once #include "cPacket.h" class cPacket_ItemSwitch : public cPacket { public: cPacket_ItemSwitch() : m_SlotNum( 0 ) { m_PacketID = E_ITEM_SWITCH; } virtual cPacket* Clone() const { return new cPacket_ItemSwitch(*this); } virtual int Parse(const char * a_Data, int a_Size) override; virtual void Serialize(AString & a_Data) const override; short m_SlotNum; static const unsigned int c_Size = 1 + 2; };