#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Enderman.h" #include "../Entities/Player.h" #include "../Tracer.h" /////////////////////////////////////////////////////////////////////////// // cPlayerLookCheck class cPlayerLookCheck : public cPlayerListCallback { public: cPlayerLookCheck(Vector3d a_EndermanPos) : m_Player(NULL), m_EndermanPos(a_EndermanPos) { } virtual bool Item(cPlayer * a_Player) override { // Don't check players who are in creative gamemode. if (a_Player->IsGameModeCreative()) { return false; } Vector3d Direction = m_EndermanPos - a_Player->GetPosition(); // Don't check players who are more then 64 blocks away. if (Direction.SqrLength() > 64) { return false; } // Don't check if the player has a pumpkin on his head. if (a_Player->GetEquippedHelmet().m_ItemType == E_BLOCK_PUMPKIN) { return false; } Vector3d LookVector = a_Player->GetLookVector(); double dot = Direction.Dot(LookVector); // 0.09 rad ~ 5 degrees. // If the players crosshair is within 5 degrees of the endermen // It counts as looking. if (dot > cos(0.09)) { return false; } cTracer LineOfSight(a_Player->GetWorld()); if (LineOfSight.Trace(m_EndermanPos, Direction, (int)Direction.Length())) { // No direct line of sight return false; } m_Player = a_Player; return true; } cPlayer * GetPlayer(void) const { return m_Player; } protected: cPlayer * m_Player; Vector3d m_EndermanPos; } ; cEnderman::cEnderman(void) : super("Enderman", mtEnderman, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.9), m_bIsScreaming(false), CarriedBlock(E_BLOCK_AIR), CarriedMeta(0) { } void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer) { int LootingLevel = 0; if (a_Killer != NULL) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ENDER_PEARL); } void cEnderman::CheckEventSeePlayer() { if (m_Target != NULL) { return; } cPlayerLookCheck Callback(GetPosition()); if (m_World->ForEachPlayer(Callback)) { return; } ASSERT(Callback.GetPlayer() != NULL); if (!Callback.GetPlayer()->IsGameModeCreative()) { super::EventSeePlayer(Callback.GetPlayer()); m_EMState = CHASING; m_bIsScreaming = true; GetWorld()->BroadcastEntityMetadata(*this); } } void cEnderman::EventLosePlayer() { super::EventLosePlayer(); m_bIsScreaming = false; GetWorld()->BroadcastEntityMetadata(*this); }