#pragma once #include "BlockHandler.h" #include "../Stairs.h" class cBlockStairsHandler : public cBlockHandler { public: cBlockStairsHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override { a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cStairs::RotationToMetaData(a_Player->GetRotation(), a_Dir)); OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir); } //TODO: step sound };