#include "Globals.h" #include "BlockDoor.h" #include "../Item.h" #include "../World.h" #include "../Doors.h" #include "../Player.h" cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } void cBlockDoorHandler::OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir) { } void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) { char OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (OldMeta & 8) { // Was upper part of door if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) { a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); } } else { // Was lower part if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))) { a_World->FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0); } } } void cBlockDoorHandler::OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { cDoors::ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ); } void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { cDoors::ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ); } void cBlockDoorHandler::PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) { if (a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ) == E_BLOCK_AIR) { a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation()); a_World->SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_BlockMeta + 8); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, a_BlockMeta); OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir); } } const char * cBlockDoorHandler::GetStepSound(void) { return (m_BlockType == E_BLOCK_WOODEN_DOOR) ? "step.wood" : "step.stone"; }