#pragma once #include "BlockEntity.h" #include "../World.h" #include "../Piston.h" #include "../Player.h" class cBlockDispenserHandler : public cBlockEntityHandler { public: cBlockDispenserHandler(BLOCKTYPE a_BlockType) : cBlockEntityHandler(a_BlockType) { } virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override { a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0)); OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir); } };