#pragma once #include "../Entities/EntityEffects.h" #include "../Entities/SplashPotionEntity.h" class cItemPotionHandler: public cItemHandler { typedef cItemHandler super; int GetPotionName(short a_ItemDamage) { return a_ItemDamage & 63; } cEntityEffect::eType GetEntityEffectType(short a_ItemDamage) { // Potion effect bits are different from entity effect values // For reference: http://minecraft.gamepedia.com/Data_values#.22Potion_effect.22_bits switch (a_ItemDamage & 15) { case 1: return cEntityEffect::efRegeneration; case 2: return cEntityEffect::efSpeed; case 3: return cEntityEffect::efFireResistance; case 4: return cEntityEffect::efPoison; case 5: return cEntityEffect::efInstantHealth; case 6: return cEntityEffect::efNightVision; case 8: return cEntityEffect::efWeakness; case 9: return cEntityEffect::efStrength; case 10: return cEntityEffect::efSlowness; case 12: return cEntityEffect::efInstantDamage; case 13: return cEntityEffect::efWaterBreathing; case 14: return cEntityEffect::efInvisibility; // No effect potions case 0: case 7: case 11: case 15: { break; } } return cEntityEffect::efNoEffect; } short GetEntityEffectIntensity(short a_ItemDamage) { // Level II potion if fifth bit is set if (a_ItemDamage & 32) return 1; else return 0; } int GetEntityEffectDuration(short a_ItemDamage) { // Base duration in ticks int base = 0; double tier_multi = 1, ext_multi = 1, splash_multi = 1; switch (GetEntityEffectType(a_ItemDamage)) { case cEntityEffect::efRegeneration: case cEntityEffect::efPoison: { base = 900; break; } case cEntityEffect::efSpeed: case cEntityEffect::efFireResistance: case cEntityEffect::efNightVision: case cEntityEffect::efStrength: case cEntityEffect::efWaterBreathing: case cEntityEffect::efInvisibility: { base = 3600; break; } case cEntityEffect::efWeakness: case cEntityEffect::efSlowness: { base = 1800; break; } } // If potion is level 2, half the duration. If not, stays the same tier_multi = GetEntityEffectIntensity(a_ItemDamage) > 0 ? 0.5 : 1; // If potion is extended, multiply duration by 8/3. If not, stays the same // Extended potion if sixth bit is set ext_multi = a_ItemDamage & 64 ? (8.0/3.0) : 1; // If potion is splash potion, multiply duration by 3/4. If not, stays the same splash_multi = !IsDrinkable(a_ItemDamage) ? 0.75 : 1; // For reference: http://minecraft.gamepedia.com/Data_values#.22Tier.22_bit // http://minecraft.gamepedia.com/Data_values#.22Extended_duration.22_bit // http://minecraft.gamepedia.com/Data_values#.22Splash_potion.22_bit return base * tier_multi * ext_multi * splash_multi; } bool IsDrinkable(short a_ItemDamage) { // Drinkable potion if 13th bit is set // For reference: http://minecraft.gamepedia.com/Potions#Data_value_table return a_ItemDamage & 8192; } public: cItemPotionHandler(): super(E_ITEM_POTIONS) { } virtual bool IsDrinkable(const cItem * a_Item) override { return IsDrinkable(a_Item->m_ItemDamage); } virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { Vector3d Speed = a_Player->GetLookVector() * 10; short potion_damage = a_Item.m_ItemDamage; cProjectileEntity * Projectile = new cSplashPotionEntity(a_Player, (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, &Speed, GetEntityEffectType(potion_damage), cEntityEffect(GetEntityEffectDuration(potion_damage), GetEntityEffectIntensity(potion_damage), a_Player), GetPotionName(potion_damage)); if (Projectile == NULL) { return false; } if (!Projectile->Initialize(*a_World)) { delete Projectile; return false; } if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().RemoveOneEquippedItem(); } // Called when potion is a splash potion return true; } virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override { // Called when potion is a drinkable potion short potion_damage = a_Item->m_ItemDamage; a_Player->AddEntityEffect(GetEntityEffectType(potion_damage), cEntityEffect(GetEntityEffectDuration(potion_damage), GetEntityEffectIntensity(potion_damage), a_Player)); a_Player->GetInventory().RemoveOneEquippedItem(); a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE); return true; } };