#pragma once #include "BlockHandler.h" #include "../Doors.h" class cBlockFenceGateHandler : public cBlockHandler { public: cBlockFenceGateHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation() + 270); return true; } virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); NIBBLETYPE NewMetaData = cDoors::RotationToMetaData(a_Player->GetRotation() + 270); OldMetaData ^= 4; // Toggle the gate if ((OldMetaData & 1) == (NewMetaData & 1)) { // Standing in front of the gate - apply new direction a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (OldMetaData & 4) | (NewMetaData & 3)); } else { // Standing aside - use last direction a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData); } } virtual bool IsUseable(void) override { return true; } } ;