#pragma once #include "Block.h" class cBlockFlowerHandler : public cBlockHandler { public: cBlockFlowerHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual char GetDropMeta(char a_BlockMeta) { return 0; } virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) { return IsBlockTypeOfDirt(a_World->GetBlock(a_X, a_Y - 1, a_Z)); } virtual bool AllowBlockOnTop() { return false; } virtual bool CanBePlacedOnSide() { return false; } };