#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "SignEntity.h" #include "Player.h" #include "ClientHandle.h" #include "World.h" #include "Root.h" #include cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World) : cBlockEntity(a_BlockType, a_X, a_Y, a_Z, a_World) { } cSignEntity::~cSignEntity() { } // It don't do anything when 'used' void cSignEntity::UsedBy( cPlayer * a_Player ) { (void)a_Player; } void cSignEntity::SetLines( const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 ) { m_Line[0] = a_Line1; m_Line[1] = a_Line2; m_Line[2] = a_Line3; m_Line[3] = a_Line4; } void cSignEntity::SetLine( int a_Index, const AString & a_Line ) { if( a_Index < 4 && a_Index > -1 ) { m_Line[a_Index] = a_Line; } } AString cSignEntity::GetLine( int a_Index ) const { if( a_Index < 4 && a_Index > -1 ) { return m_Line[a_Index]; } return ""; } void cSignEntity::SendTo(cClientHandle & a_Client) { a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]); } #define READ(File, Var) \ if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \ { \ LOGERROR("ERROR READING cSignEntity %s FROM FILE (line %d)", #Var, __LINE__); \ return false; \ } bool cSignEntity::LoadFromJson( const Json::Value & a_Value ) { m_PosX = a_Value.get("x", 0).asInt(); m_PosY = a_Value.get("y", 0).asInt(); m_PosZ = a_Value.get("z", 0).asInt(); m_Line[0] = a_Value.get("Line1", "").asString(); m_Line[1] = a_Value.get("Line2", "").asString(); m_Line[2] = a_Value.get("Line3", "").asString(); m_Line[3] = a_Value.get("Line4", "").asString(); return true; } void cSignEntity::SaveToJson( Json::Value & a_Value ) { a_Value["x"] = m_PosX; a_Value["y"] = m_PosY; a_Value["z"] = m_PosZ; a_Value["Line1"] = m_Line[0]; a_Value["Line2"] = m_Line[1]; a_Value["Line3"] = m_Line[2]; a_Value["Line4"] = m_Line[3]; }