#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Cavespider.h" cCavespider::cCavespider(void) : super("Cavespider", 59, "mob.spider.say", "mob.spider.death") { } void cCavespider::Tick(float a_Dt, MTRand & a_TickRandom) { super::Tick(a_Dt, a_TickRandom); // TODO: Check vanilla if cavespiders really get passive during the day m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE; } void cCavespider::GetDrops(cItems & a_Drops, cPawn * a_Killer) { AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING); AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE); }