#pragma once #include "BlockEntity.h" #include "UI/WindowOwner.h" #include "Item.h" namespace Json { class Value; } class cClientHandle; class cServer; class cDispenserEntity : public cBlockEntity, public cBlockEntityWindowOwner { public: cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); virtual ~cDispenserEntity(); virtual void Destroy(); bool LoadFromJson(const Json::Value & a_Value); // cBlockEntity overrides: virtual void SaveToJson(Json::Value & a_Value) override; virtual void SendTo(cClientHandle & a_Client) override; virtual bool Tick(float a_Dt) override; virtual void UsedBy(cPlayer * a_Player) override; const cItem * GetSlot(int i) const { return &(m_Items[i]); } void SetSlot(int a_Slot, const cItem & a_Item); void Activate(); private: cItem * m_Items; bool m_CanDispense; void Dispense(); };