#pragma once #include "BlockHandler.h" #include "../World.h" class cBlockRedstoneHandler : public cBlockHandler { public: cBlockRedstoneHandler(BLOCKTYPE a_BlockType); virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual bool DoesAllowBlockOnTop(void) override { return false; } virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { return ((a_RelY > 0) && g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)]); } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to 0 a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, 1)); } virtual bool CanBePlacedOnSide(void) override { return false; } } ;