#include "Globals.h" #include "cChunkGenerator.h" #include "cWorld.h" #include "cWorldGenerator.h" #include "cWorldGenerator_Test.h" typedef std::pair ChunkCoord; typedef std::list< ChunkCoord > ChunkCoordList; /// If the generation queue size exceeds this number, a warning will be output const int QUEUE_WARNING_LIMIT = 1000; /// If the generation queue size exceeds this number, chunks with no clients will be skipped const int QUEUE_SKIP_LIMIT = 50; cChunkGenerator::cChunkGenerator(void) : super("cChunkGenerator") , m_World(NULL) , m_pWorldGenerator(NULL) { } cChunkGenerator::~cChunkGenerator() { Stop(); } bool cChunkGenerator::Start(cWorld * a_World, const AString & a_WorldGeneratorName) { m_World = a_World; if (a_WorldGeneratorName.compare("Test") == 0 ) { m_pWorldGenerator = new cWorldGenerator_Test(); } else // Default { m_pWorldGenerator = new cWorldGenerator(); } return super::Start(); } void cChunkGenerator::Stop(void) { mShouldTerminate = true; m_Event.Set(); Wait(); delete m_pWorldGenerator; m_pWorldGenerator = NULL; } void cChunkGenerator::GenerateChunk(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CS); // Check if it is already in the queue: for (cChunkCoordsList::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr) { if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkZ == a_ChunkZ)) { // Already in the queue, bail out return; } } // for itr - m_Queue[] // Add to queue, issue a warning if too many: if (m_Queue.size() >= QUEUE_WARNING_LIMIT) { LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (%i)", a_ChunkX, a_ChunkZ, m_Queue.size()); } m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkZ)); m_Event.Set(); } void cChunkGenerator::Execute(void) { while (!mShouldTerminate) { cCSLock Lock(m_CS); while (m_Queue.size() == 0) { cCSUnlock Unlock(Lock); m_Event.Wait(); if (mShouldTerminate) { return; } } cChunkCoords coords = m_Queue.front(); // Get next coord from queue m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT); Lock.Unlock(); // Unlock ASAP cChunkPtr Chunk = m_World->GetChunk(coords.m_ChunkX, 0, coords.m_ChunkZ); if ((Chunk != NULL) && (Chunk->IsValid() || (SkipEnabled && !Chunk->HasAnyClient()))) { // Already generated / overload-skip, ignore request continue; } LOG("Generating chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ); m_pWorldGenerator->GenerateChunk(Chunk); Chunk->SetValid(); } // while (!bStop) }