#pragma once #include "../Defines.h" // fwd: class cWorld; class cPlayer; class cItemHandler { public: cItemHandler(int a_ItemID); // Called when the player tries to use the item. Return false to make the item unusable. DEFAULT: False virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir); //eg for fishing or hoes // Called while the player diggs a block using this item virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace); // Called when the player destroys a block using this item. This also calls the drop function for the destroyed block virtual void OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z); // Called after the player has eaten this item. virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item); /// Returns the maximum stack size for a given item virtual char GetMaxStackSize(void); struct FoodInfo { FoodInfo(short a_FoodLevel, float a_Saturation, char a_PoisionChance = 0) { FoodLevel = a_FoodLevel; Saturation = a_Saturation; PoisionChance = a_PoisionChance; } short FoodLevel; float Saturation; char PoisionChance; //0 - 100 }; // Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance) virtual FoodInfo GetFoodInfo(); // Lets the player eat a selected item. Returns true if the player ate the item virtual bool EatItem(cPlayer *a_Player, cItem *a_Item); // Places the current block and removes the item from the player inventory virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir); // Indicates if this item is a tool virtual bool IsTool(); // Indicates if this item is food virtual bool IsFood(); //Blocks simply get placed virtual bool IsPlaceable(); // Returns the block type on placement virtual BLOCKTYPE GetBlockType(); //Returns the block meta on placement virtual NIBBLETYPE GetBlockMeta(short a_ItemDamage); // Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood canīt) DEFAULT: False virtual bool CanHarvestBlock(BLOCKTYPE a_BlockID); static cItemHandler *GetItemHandler(int a_ItemID); static void Deinit(); protected: int m_ItemID; static cItemHandler *CreateItemHandler(int m_ItemID); static cItemHandler *m_ItemHandler[2266]; static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized }; //Short function inline cItemHandler *ItemHandler(int a_ItemID) { return cItemHandler::GetItemHandler(a_ItemID); }