#include "Globals.h" #include "BlockRedstoneRepeater.h" #include "../Item.h" #include "../World.h" #include "../Redstone.h" #include "../Player.h" cBlockRedstoneRepeaterHandler::cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } void cBlockRedstoneRepeaterHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir) { cRedstone Redstone(a_World); Redstone.ChangeRedstone(a_X, a_Y, a_Z, false); } void cBlockRedstoneRepeaterHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) { cRedstone Redstone(a_World); Redstone.ChangeRedstone(a_X, a_Y, a_Z, false); } void cBlockRedstoneRepeaterHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) { a_World->FastSetBlock(a_X, a_Y, a_Z, m_BlockID, ((a_World->GetBlockMeta(a_X, a_Y, a_Z) + 0x04) & 0x0f)); } void cBlockRedstoneRepeaterHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) { OnUse(a_World, a_Player, a_X, a_Y, a_Z); } void cBlockRedstoneRepeaterHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) { a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cRedstone::RepeaterRotationToMetaData(a_Player->GetRotation())); OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir); }