#include "Globals.h" #include "BlockPiston.h" #include "../Item.h" #include "../World.h" #include "../Redstone.h" #include "../Player.h" #include "../Piston.h" #define AddPistonDir(x, y, z, dir, amount) switch (dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\ case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\ case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; } cBlockPistonHandler::cBlockPistonHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } void cBlockPistonHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir) { } void cBlockPistonHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) { char OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z); int newX = a_X; int newY = a_Y; int newZ = a_Z; AddPistonDir(newX, newY, newZ, OldMeta & ~(8), 1); if (a_World->GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION) { a_World->SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0); } } void cBlockPistonHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) { a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch())); OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir); cRedstone Redstone(a_World); Redstone.ChangeRedstone(a_X, a_Y, a_Z, false); }