#pragma once #include "BlockHandler.h" #include "../World.h" #include "../Ladder.h" class cBlockLadderHandler : public cBlockHandler { public: cBlockLadderHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override { a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cLadder::DirectionToMetaData(a_Dir)); OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir); } virtual bool CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir) override { AddDirection( a_X, a_Y, a_Z, a_Dir, true ); return a_World->GetBlock( a_X, a_Y, a_Z ) != E_BLOCK_AIR; } virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override { char Dir = cLadder::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z)); return CanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir); } virtual AString GetStepSound(void) override { return "step.wood"; } };