#pragma once #include "BlockHandler.h" class cBlockFlowerHandler : public cBlockHandler { public: cBlockFlowerHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override { return 0; } virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override { return IsBlockTypeOfDirt(a_World->GetBlock(a_X, a_Y - 1, a_Z)); } virtual bool AllowBlockOnTop() override { return false; } virtual bool CanBePlacedOnSide() override { return false; } virtual AString GetStepSound(void) override { return "step.grass"; } };