#pragma once #include "BlockEntity.h" #include "../World.h" #include "../Piston.h" #include "../Player.h" class cBlockChestHandler : public cBlockEntityHandler { public: cBlockChestHandler(BLOCKTYPE a_BlockID) : cBlockEntityHandler(a_BlockID) { } virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override { a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0)); OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir); } virtual AString GetStepSound(void) override { return "step.wood"; } };