#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Chicken.h" // TODO Drop egg every 5-10 minutes cChicken::cChicken() { m_MobType = 93; GetMonsterConfig("Chicken"); } cChicken::~cChicken() { } bool cChicken::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cChicken" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cChicken::KilledBy( cEntity* a_Killer ) { cItems Drops; AddRandomDropItem(Drops, 0, 2, E_ITEM_FEATHER); Drops.push_back(cItem((GetMetaData() == BURNING) ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN, 1)); m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); cMonster::KilledBy( a_Killer ); }