#pragma once #include "Entity.h" class cPlayer; class cItem; // tolua_begin class cPickup : public cEntity { // tolua_end typedef cEntity super; public: CLASS_PROTODEF(cPickup); cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); //tolua_export ~cPickup(); //tolua_export virtual void Initialize(cWorld * a_World) override; cItem * GetItem(void) {return m_Item; } //tolua_export const cItem * GetItem(void) const {return m_Item; } virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual bool CollectedBy(cPlayer * a_Dest); //tolua_export virtual void Tick(float a_Dt, MTRand & a_TickRandom) override; virtual void HandlePhysics(float a_Dt) override; const Vector3f & GetSpeed(void) const {return m_Speed; } private: Vector3f m_Speed; Vector3f m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;) Vector3f m_WaterSpeed; bool m_bOnGround; bool m_bReplicated; float m_Timer; cItem* m_Item; bool m_bCollected; }; //tolua_export