#pragma once #include "ItemHandler.h" #include "ItemThrowable.h" class cItemEyeOfEnderHandler: public cItemThrowableHandler { using Super = cItemThrowableHandler; public: cItemEyeOfEnderHandler(): Super(E_ITEM_EYE_OF_ENDER, cProjectileEntity::pkSnowball, 30) { } virtual bool OnItemUse( cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item, const Vector3i a_ClickedBlockPos, eBlockFace a_ClickedBlockFace ) override { // Try to fill an End Portal Frame block: if (a_ClickedBlockFace != BLOCK_FACE_NONE) { BLOCKTYPE FacingBlock; NIBBLETYPE FacingMeta; a_World->GetBlockTypeMeta(a_ClickedBlockPos, FacingBlock, FacingMeta); if (FacingBlock == E_BLOCK_END_PORTAL_FRAME) { // Fill the portal frame. E_META_END_PORTAL_EYE is the bit for holding the eye of ender. if ((FacingMeta & E_META_END_PORTAL_FRAME_EYE) != E_META_END_PORTAL_FRAME_EYE) { a_World->SetBlock(a_ClickedBlockPos, E_BLOCK_END_PORTAL_FRAME, FacingMeta | E_META_END_PORTAL_FRAME_EYE); if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().RemoveOneEquippedItem(); } return true; } } return false; } // TODO: Create projectile for Eye Of Ender // return Super::OnItemUse(a_World, a_Player, a_PluginInterface, a_Item, a_ClickedBlockPos, a_ClickedBlockFace); return false; } } ;