#pragma once #include "ItemHandler.h" class cItemCauldronHandler: public cItemHandler { using Super = cItemHandler; public: cItemCauldronHandler(int a_ItemType): Super(a_ItemType) { } virtual bool IsPlaceable(void) override { return true; } virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, const Vector3i a_PlacedBlockPos, eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = E_BLOCK_CAULDRON; a_BlockMeta = 0; return true; } } ;