#pragma once #include "ItemHandler.h" #include "../BlockInfo.h" class cItemBigFlowerHandler: public cItemHandler { using Super = cItemHandler; public: cItemBigFlowerHandler(): Super(E_BLOCK_BIG_FLOWER) { } virtual bool GetBlocksToPlace( cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem, const Vector3i a_PlacedBlockPos, eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPos, sSetBlockVector & a_BlocksToPlace ) override { // Can only be placed on dirt: if ((a_PlacedBlockPos.y <= 0) || !IsBlockTypeOfDirt(a_World.GetBlock(a_PlacedBlockPos.addedY(-1)))) { return false; } // Needs at least two free blocks to build in if (a_PlacedBlockPos.y >= cChunkDef::Height - 1) { return false; } auto TopPos = a_PlacedBlockPos.addedY(1); BLOCKTYPE TopType; NIBBLETYPE TopMeta; a_World.GetBlockTypeMeta(TopPos, TopType, TopMeta); cChunkInterface ChunkInterface(a_World.GetChunkMap()); if (!BlockHandler(TopType)->DoesIgnoreBuildCollision(ChunkInterface, TopPos, a_Player, TopMeta)) { return false; } a_BlocksToPlace.emplace_back(a_PlacedBlockPos, E_BLOCK_BIG_FLOWER, a_EquippedItem.m_ItemDamage & 0x07); a_BlocksToPlace.emplace_back(TopPos, E_BLOCK_BIG_FLOWER, E_META_BIG_FLOWER_TOP); return true; } };